Card Distribution:


Initial Set:

Starting Boosters: 2 Manifestations of Doctor, 1 TARDIS, 3 Place - Planets that you can start with, 3 Allies that you can start with, 3 commons hostiles, 1 random common, 2 random uncommons - 15 cards.

Rarity :

F - Foundational. TARDISes, Doctors, and Starting Planets are not found in common slots in normal boosters, just Starting Boosters and the F slot.

C - Commons, U - Uncommon, R - Rare, CR - Celestial Rare

Booster - 10 Commons, 3 Uncommoncs, 1 R, 1 F but a 1 in 4 or 5 chance of a Celestial Rare instead.


The first three Expansions:

Attack of the Cybermen - A bunch of Cyber enemies, Cyber Actions, Cyber Planets, and more, as well as more cards in general.

The Time Lords - Introduces the ability to play other Time Lords besides the Doctor including Manifestations for Romana, The Rani, The Master, The Valeyard and more. Time Lords artifacts, places, and more included. The symbol on many cards is revealed in this set. Evil Time Lords can play certain Hostiles as Allies OR Hostiles since they are evil too.

The Dalek Invasion - Introduces even more Dalek cards, as well as the first TARDIS card since the 1st set, the DARDIS, plus more Dalek places, allies, etc. Also adds the Reality Bomb, which is you assemble and blow up, you can win.

Each set also adds keywords, and other cards from various adventures. For example, The Dalek Invasion and each subsequent set would add a few more Time Lord Manifestations that you can play.



A note on resources - The Build then use system here is my own, I haven;t seen it elsewhere. I'd have to playtest it to see if it works, but I like it. I also like the tension between building resources on a planet and having that planet Invade-able by opponents. It's like putting all of your eggs in one basket.